Cultivate: Before Time Dev Blog #1 – Tiles, tree brush and a Unity tilemap shader

Development on Cultivate: Before Time has begun!   Hello everyone, Jenny here – Living Ember’s programmer, game designer and composer. I’ll be sharing development blog posts each week to show you what we’ve been working on – you’ll be able to see how creating the game is progressing. Gwen will be writing separate posts about the artwork and story. We’re making Cultivate: Before Time with Unity – a game engine which… Continue reading

Cultivate: Before Time Game Music

We’ve spent some time thinking about what style(s) of music will work well in Cultivate: Before Time…   The game is set in the Cornish countryside in a range of terrains, and has a twee, relaxing style. It’s all about exploring the surroundings to find items and knowledge to help you cultivate your land and to discover the story of the place. After researching different music types, we realised Celtic… Continue reading

CULTIVATE: THE ALLOTMENT

Our mission is for our game CULTIVATE: BEFORE TIME to be real world relevant, using real permaculture principles. What better way to learn about what works and what doesn’t – and how exhausting and satisfying growing things is! – than by actually doing it?   As we go along, we will be posting about our allotment journey. The photo above shows our little patch of land. As you can see,… Continue reading

CULTIVATE: BEFORE TIME

An Overview… Cultivate: Before Time is a twee farming adventure with a strong narrative based around a time travel accident that propels a whole village into prehistoric times.   The player is invited to explore the quaint village, prehistoric terrain, rugged moorland and mysterious caves in search of resources, tools and knowledge, learning to cultivate their land and survive in another time. Along the way, the player forges friendships, tames… Continue reading