Development on Cultivate: Before Time has begun!
Hello everyone, Jenny here – Living Ember’s programmer, game designer and composer. I’ll be sharing development blog posts each week to show you what we’ve been working on – you’ll be able to see how creating the game is progressing. Gwen will be writing separate posts about the artwork and story.
We’re making Cultivate: Before Time with Unity – a game engine which comes with a lot of useful things built in. One of these things is the tilemap editor – which makes drawing with tiles easy.
This week, I’ve programmed a new tile type that allows us to automatically draw the ground. 47 different tiles are needed for this!
We’ll be using this tile to let players dig the earth when they want to do some farming.
I’ve also created a new brush which lets us easily add randomly sized and tinted trees (or other objects!) – this way, each tree is slightly different, making the scene look more interesting.
We felt that the terrain looked too flat, so to add a sense of depth and texture, I wrote a shader that lets us add detail to the tiles – it makes a massive difference. Klei Entertainment’s Don’t Starve was an influence here as their tiles look amazing.