Cultivate: Before Time Dev Blog #6 – Scriptable Objects

This post is aimed at coders – it probably won’t make much sense if you’re not a programmer.   When designing the coding architecture for Cultivate, I decided Unity’s Scriptable Objects were the way to go for several parts of the project. ScriptableObject is a class your classes can inherit from. They create objects that Unity originally designed to store large quantities of data to be shared between MonoBehaviours.   For… Continue reading

Jen’s Coding in Unity: Procedural Mesh Generation Udemy Course

This is the first of three blog posts about Jen’s Udemy courses. Before I start, if you just want a money off coupon, here they are! Coding in Unity: Procedural Mesh Generation Coding in Unity: Introduction to Shaders Game Writing: Storytelling through Video Game Design (Gwen and I made this one together!) I released my first Udemy course in May 2017 (Coding in Unity: Procedural Mesh Generation). It’s a course designed… Continue reading