CULTIVATE: THE ART – What makes a quintessentially quaint village?

We live just outside a small city, but within driving distance (or cycling, if we’re feeling brave!) of Devon’s beautiful, rugged Dartmoor in one direction and Cornwall’s quaint villages in the other. When we venture to the tors of Dartmoor, the streams, the woodlands, or to the villages dotted around the Cornish peninsula, we are reminded that there is something about these places that draws us to them. In Cultivate:… Continue reading

CULTIVATE: THE ART – Trials with tiles!

We knew we wanted to develop a tufty style of terrain for Cultivate: Before Time. The question was how to go about this… We originally tried having one large sprite for each area of the terrain, but there were two things that nudged us in the direction of tiles instead: Having one large sprite for each area would mean each area would need to be designed individually, whereas with tiles,… Continue reading

CULTIVATE: THE ART

Howdy folks, Gwen here – Living Ember’s writer and artist. My blog posts will be about the story and art mischief I’ve been up to…   The evolution of art style and tree design…   We’re in the process of developing our art style. Though we are fans of pixel art and games like Stardew Valley, what we want to achieve with our art style is a drawn style more… Continue reading